Инструменты пользователя

Инструменты сайта


troubleshooting

Различия

Здесь показаны различия между двумя версиями данной страницы.

Ссылка на это сравнение

troubleshooting [2014/01/30 15:42]
f00nt удалено
— (текущий)
Строка 1: Строка 1:
-**Troubleshooting** 
- 
----- 
-For Players 
- 
----- 
- 
-**The console won't open** 
- 
-Make sure the **gameinfo.txt** file in the **valve** folder or your mod's folder does not have the following setting: 
-//"​secure"​ "​1"//​ 
- 
-If this line is present, delete it. To enable the console, start Xash3D with the //-dev// or //​-console//​ parameter. 
- 
-  
- 
-**Textures fade to black at a small distance** 
- 
-Try changing the value of the //​gl_texture_lodbias//​ console variable. The default value is //0.0//. Setting a negative value helps on some ATI video cards. 
- 
-Also consider disabling the texture LOD bias feature altogether; for that, locate the following line in the **opengl.cfg** file in the **valve** folder (for Half-Life) or your mod's data folder: 
- 
-//setgl gl_ext_texture_lodbias "​1"//​ 
-and change it like this: 
-//setgl gl_ext_texture_lodbias "​0"//​ 
- 
-  
- 
-**Some models appear solid black, although they should be lit and textured** 
- 
-This may be due to the way invisible brushes are used around the models as obstacles for the player while Xash3D'​s extended lighting is enabled. With GoldSource'​s lighting method, this mapping technique does not cause such side effects. You can avoid the problem by disabling extended lighting; for that, set the //​r_extended_lighting//​ console variable to 0. This will make Xash3D approximate the lighting methods used in GoldSource, but will also disable some newer effects. 
- 
-  
- 
-**When I press fire, there'​s a delay before the actual shot** 
- 
-This is one of the symptoms of Xash3D'​s incomplete implementation of client-side weapon prediction. This problem and a few related ones are well known but have so far defied correction. You can disable weapon prediction by setting the following console variables (set both of them): 
-//cl_lw "​0"// ​ 
-//​cl_predict "​0"//​ 
- 
----- 
-For Developers 
- 
----- 
- 
-**I can't build the engine in MSVC 6.0 due to a compilation error** 
- 
-You need Service Pack 5 for MSVC 6.0. I don't know why this error occurs, but I believe it's a bug in Visual Studio. If you are a skilled programmer, try modifying the code to fix this. If you succeed, I will include your changes in the code. 
  
troubleshooting.1391096578.txt.gz · Последние изменения: 2014/01/30 15:42 — f00nt