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xash3d:en:supported_mods [2014/01/30 15:42] (текущий)
f00nt создано
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 +**Supported Mods**
  
 +----
 +
 +The following games and mods have been successfully completed on the Xash3D engine
 +
 +^Title^ Comments ^
 +|Accidental Assassin |  |  ​
 +|Adam |  |    ​
 +|Affliction ​  ​| ​ | 
 +|Afraid of Monsters: Director'​s Cut  |  |  ​
 +|Alternative Way: Part 1  |  |  ​
 +|Arrange Mod: Rebirth | The mod is extremely heavily modified and incomplete. |
 +|Ashfield | Buggy, but the bugs are also present when the original Half-Life is used. | 
 +|Assault on Roswell v2.0   ​| ​ | 
 +|Azure Sheep   ​| ​ | 
 +|Back to Xen   ​| ​ | 
 +|Back to Xen 2  |  |  ​
 +|Before ​  ​| ​ | 
 +|Betrayal ​  ​| ​ | 
 +|Big Lolly   ​| ​ | 
 +|Big Scientists ​  ​| ​ | 
 +|Black Death |  |   
 +|Black Guard (aka Black Security)| Demo 2 has been tested. |
 +|Black OPS (aka Black Operations) |  |  ​
 +|Black OPS Redux | Some advanced game options cannot be configured through the Xash3D game menu, but only through console commands; some visual effects can look different. | 
 +|Blbej Den   ​| ​ | 
 +|Blood and Bones  |  |  ​
 +|Blood Bath   ​| ​ | 
 +|Bloody Pizza: Vendetta ​ |  |  ​
 +|Blue Shift   ​| ​ | 
 +|BoomeNShtein3D:​ Episode 1   ​| ​ |
 +|Bootleg Squadrog ​  ​| ​ |
 +|Boreality: Part 1 | There are visual glitches on the mell04 map, but the same thing also happens under the original Half-Life. |
 +|Borked Hazard Mod (aka The Borked Hazard Course) ​  ​| ​ |
 +|Brave Brain |There are a couple of internal bugs in maps **b3a3a** and **b4a7** that can force you to use **noclip**, but they are not Xash3D-specific. |
 +|Breakdown ​  ​| ​ |
 +|Breakdown 2: Afterwards ​  ​| ​ |
 +|Buddhist Wars   ​| ​ |
 +|Bugstompers ​  ​| ​ |
 +|Case Closed ​  ​| ​ |
 +|Castle Disposed ​  ​| ​ |
 +|Cat-Life Demo   ​| ​ |
 +|Chaos Theory ​  ​| ​ |
 +|Chemical Existence | You can get stuck inside a moving truck in the middle of the mod on level change. As a workaround, use the noclip command. | 
 +|Christmas-Life ​ |  | 
 +|Chronicles. Episode 1: Traumatic Experience v1.3 | You should play only version 1.3, because older versions of the mod work properly only with WON Half-Life v1.0.1.6 or earlier. | 
 +|Classic Games Mod   ​| ​ |
 +|Cleaner'​s Adventures ​ |  | 
 +|Construction ​  ​| ​ |
 +|Conundrum ​  ​| ​ |
 +|Conundrum 2   ​| ​ |
 +|Cthulhu: An Unspeakable Modification for Half-Life ​ |  | 
 +|CWC Board Mappack Initiative| Buggy, but the bugs are also present when the original Half-Life is used.| ​
 +|DALEK unbidden |  |  ​
 +|Dark Territory |Do not use any NPCs, especially Barney, to make them follow you, after you've all landed together in the first Tau jungle map. Otherwise the game can get stuck playing the scripted sequence, and you won't be able to advance. |
 +|DaRkFoRcE| Preview demo version of the Escape from the Darkness mod. |
 +|DAV Sub   ​| ​ |
 +|DAV Train   ​| ​ |
 +|Dead Sector ​ |  | 
 +|Death Is Dead | There is a fog-related bug in the first map, but that is an internal programming issue. | 
 +|DejaVu ​  ​| ​ |
 +|Deliverance ​  ​| ​ |
 +|Destination Black Mesa | There is a small problem that can randomly crop up at the end: Gordon Freeman can be positioned incorrectly in a scripted scene, so you can't properly see the last map of the mod with the credits. Type the restart command in the console if you get this issue; it's probably an internal glitch of the mod. | 
 +|Doomed-life |  |  ​
 +|Dopusk31 | Set the original **hl.dll** from the valve folder as main game dll in **gameinfo.txt** to play this mod; also turn off the flashlight before levelchanges,​ otherwise the game will crash. |
 +|Dwell ​ |  | 
 +|E. T. C. (aka Earthquake Testing Facility) ​  ​| ​ |
 +|E. T. C. II   ​| ​ |
 +|E. T. F.   ​| ​ |
 +|E7: Black Star   ​| ​ |
 +|Edge of Darkness ​  ​| ​ |
 +|Emergency ​  ​| ​ |
 +|En Route 66 | To start the mod, set the **-num edicts 4096** parameter in the properties of the shortcut to **hl.exe**. | 
 +|Episode Power Plant and China |  |  ​
 +|Episode Secret Weapon ​  ​| ​ |
 +|ESCAPE ​  ​| ​ |
 +|ESCAPE 2   ​| ​ |
 +|Escape from the Darkness ​ |  | 
 +|Fate Reversal ​  ​| ​ |
 +|Fathom 2.4   ​| ​ |
 +|Fight for Life   ​| ​ |
 +|Firefighter Demo   ​| ​ |
 +|Focalpoint ​  ​| ​ |
 +|Force of Evil   ​| ​ |
 +|Friendship:​ Town of half-life.ru mappers v2.0 |  |  ​
 +|Gateway ​  ​| ​ |
 +|Gateway 2   ​| ​ |
 +|Ground Zero 2: Fallout by Derek '​Hellfire'​ McBurney ​ |  | 
 +|Ground Zero by Derek '​Hellfire'​ McBurney ​  ​| ​ |
 +|Ground Zero by Necromancer |  |  ​
 +|Gunman Chronicles | Standalone game by Rewolf. | 
 +|Gut Reaction ​  ​| ​ |
 +|Half-Life ​  ​| ​ |
 +|Half-Life Baby v1.4 | This is an unfinished but playable mod. After installation,​ open the  liblist.gam or gameinfo.txt file in the mod's folder and change the line  //gamedll ..\hlbaby\dlls\hl.dll//​ to //gamedll dlls\hl.dll//,​ otherwise you won't be able to start the game.. |
 +|Half-Life: Decay| The game crashes randomly when monsters try to attack your second character, so it's almost impossible to complete some episodes without using cheats | 
 +|Half-Life: Gold Singleplayer | HD textures for the maps in this mod cannot be used under Xash3D the way they can be used under the Steam version of Half-Life. However, remember that Xash3D has its own easier and more productive system for using HD textures in any mod. | 
 +|Half-Life: OPS | The **escape** map has an internal bug: you should not use any kind of HD replacement for the default scientist model or you will get stuck. |
 +|Half-Life: REDUX | HD textures for the maps in this mod cannot be used under Xash3D the way they can be used under the Steam version of Half-Life. In addition, some advanced game options cannot be configured from еру Xash3D game menu, but only by using console commands. | 
 +|Half-Quake ​  ​| ​ |
 +|Half-Quake 2: Amen  |  | 
 +|Half-Quake 3: Sunrise ​  ​| ​ |
 +|Half Secret ​  ​| ​ |
 +|Hammertime Demo |  |  ​
 +|Hardman - In the City | The updated version of the mod has been tested. |
 +|Haywire ​  ​| ​ |
 +|Hazardous-Course 2   ​| ​ |
 +|Hazardous Materials: Episode 2   ​| ​ |
 +|Heart of Evil: Napalm Edition ​  ​| ​ |
 +|Heavily Armed | This mod can only be played using cheats, but that is by design, because the mod was created just for fun. |
 +|Help Wanted ​  ​| ​ |
 +|Hidden Evil v1.01   ​| ​ |
 +|HLFX Single Demo |  |  ​
 +|HLFX v0.5 (demo maps)  |  | 
 +|HLFX: Lost in Black Mesa   ​| ​ |
 +|hlife_hotdog_compo26 |  |  ​
 +|Hour-Glass |  |  ​
 +|Icon of Hell: Episode 1| This mod should only be played with Xash3D; it's not fully compatible with the original Half-Life. |
 +|Index Two: Episode One | There are a couple of internal mapping errors in the **outl08** map, so you'll be forced to use **noclip** to reach a ladder on a house, and then there will be an “inverted“ changelevel to the **outl09** map. | 
 +|Induction ​ |  | 
 +|Infestation ​ |  | 
 +|Infiltracja |  |  ​
 +|Infinite Rift   ​| ​ |
 +|Intolerable Threat |  |  ​
 +|INVASION | After the first run of the mod, open **gameinfo.txt** and //set max_tempents//​ to //1024// to avoid crashes. |
 +|Invasion 105   ​| ​ |
 +|Irreality ​  ​| ​ |
 +|Ispitatel ​ |  | 
 +|Ispitatel II   ​| ​ |
 +|Ispitatel IV: Classic ​  ​| ​ |
 +|Issues ​  ​| ​ |
 +|Kill All Greenpeace ​ |  | 
 +|Krypton | There is one bug in this mod: in the map with the rocket pad, the rocket can get stuck when you try to launch it. However, this bug happens with the original Half-Life engine too. |
 +|Land of Legends: Heroes of Loria | This is a cooperative mod, and it was tested in solo play mode. | 
 +|Lands of Lore v2   ​| ​ |
 +|Last-life ​  ​| ​ |
 +|Life'​s End   ​| ​ |
 +|Lunch Lady Invasion: Episode 1 |  |  ​
 +|LV-426: Episode 1  |  | 
 +|MadCrabs | There are a couple of possible scripting problems, but they seem to be the mod's internal issues, so if you get stuck somewhere just try replaying from the last autosave. |
 +|Malevolence v1.4  |  | 
 +|Mario Keys   ​| ​ |
 +|McBeth ​  ​| ​ |
 +|Medieval World   ​| ​ |
 +|Mission Failed ​  ​| ​ |
 +|Mission to Kill   ​| ​ |
 +|Mission to Kill 2  |  | 
 +|Mistake ​  ​| ​ |
 +|Mistake-1 (aka Pre-Mistake) ​ |  | 
 +|Moonwalker ​  ​| ​ |
 +|Need for Energy (aka SP-Energy) |  |  ​
 +|Night at the Office ​ |  | 
 +|No-Life ​  ​| ​ |
 +|No Exit   ​| ​ |
 +|Nuclear Winter ​ |  | 
 +|Operacja Gargantua ​  ​| ​ |
 +|Operacja Mirra   ​| ​ |
 +|Operation Black Thunder |  |  ​
 +|Operations 1942 v2.0 |  |  ​
 +|Opposing Force   ​| ​ |
 +|Orion ​  ​| ​ |
 +|Outrun ​  ​| ​ |
 +|Overhaul Pack | HD replacement pack for Half-Life and its mods. | 
 +|PARANOIA v1.2   ​| ​ |
 +|Peaces Like Us  |  | 
 +|Phobos IV   ​| ​ |
 +|Plague ​  ​| ​ |
 +|Point of View   ​| ​ |
 +|Poke646 ​  ​| ​ |
 +|Poke646: Vendetta ​  ​| ​ |
 +|Portrait of Freeman v1.1  |  | 
 +|Prince of Persia 3D Demo   ​| ​ |
 +|Prison v2.1   ​| ​ |
 +|Prisoner Escaped ​  ​| ​ |
 +|Prisoner Escaped 2 | There is a level design flaw in the second teleporter in the map with GMan. Try stepping into the center of the portal to prevent unsuccessful teleportation. | 
 +|Prisoner of War   ​| ​ |
 +|Prize ​  ​| ​ |
 +|Project AMOD | Buggy, but the bugs are also present when the original Half-Life is used. | 
 +|Project Focus North v1.6 Demo |  |  ​
 +|Project Quantum Leap |  | 
 +|Projekt Einstein |  | 
 +|Prototype 98 |  |  ​
 +|Radiation Alert: Episode 1 v1.1  |  | 
 +|Rebellion| You must set the original **hl.dll** from the **valve** folder as the game dll in order to play this mod—unfortunately,​ the new weapon system in the mod is fully functional only under WON Half-Life v1.0.1.6 or earlier. |
 +|Red Alert X-pantion Demo: Developers Edition (aka HLRA Techdemo) | The mod is playable until the last map, which is unfinished. | 
 +|Red Mesa   ​| ​ |
 +|Red Mesa 2   ​| ​ |
 +|Red Star: Episode 1   ​| ​ |
 +|Redemption (aka Absolute Redemption) ​  ​| ​ |
 +|Reissues ​  ​| ​ |
 +|Rescue 9-1-Freeman ​  ​| ​ |
 +|Residual Life v1.0 Final  |  | 
 +|Residual Point   ​| ​ |
 +|Resublimation ​  ​| ​ |
 +|Retribution ​  ​| ​ |
 +|Reviviscence ​  ​| ​ |
 +|Riot in Progress ​  ​| ​ |
 +|Robotech: Invasion Beta | There is a couple of glitches with the HUD and flashlight after reloading a saved game, but these problems are the mod's internal bugs. |
 +|Route City |  |  ​
 +|Rumble ​  ​| ​ |
 +|S.W.A.T. ​  ​| ​ |
 +|Santa'​s Revenge | There is a problem with the final scripted sequence, so the mod cannot be finished properly. | 
 +|Santa'​s Revenge 2: Xmas Meltdown ​ |  | 
 +|Scientist Slaughterhouse ​  ​| ​ |
 +|SelfKill ​  ​| ​ |
 +|Shift-Two ​  ​| ​ |
 +|Sky Mesa   ​| ​ |
 +|Smart Decoy |  |  ​
 +|Snark Planet Demo   ​| ​ |
 +|Soldier ​  ​| ​ |
 +|Solo Operations ​ |  | 
 +|Somewhere in Time |  |  ​
 +|Space Prisoner | After you have installed the mod, open the **liblist.gam** or **gameinfo.txt** file in the mod's folder and change the line //gamedll "​..\prison\dlls\spirit.dll"//​ to //gamedll "​dlls\spirit.dll"//,​ otherwise you won't be able to start the game. There is also a scripting error in the third map of the mod, so you'll be forced to use **noclip** to cross the buggy area and enter the elevator. |
 +|Spirit of Half-Life v1.0, v1.3, v1.7, v1.9 (demo maps) |  |  ​
 +|Split-Second ​ |  | 
 +|Static Friction BETA Demo 1.2 | This mod constantly crashes or freezes at the start of any map; you can play this mod with Xash3D without major problems only if you first remove the **client.dll** file from the cl_dlls folder of the mod, but some of the mod's FX and GUI features will not work. |
 +|Survive in Catacombs ​  ​| ​ |
 +|Survive in Catacombs II   ​| ​ |
 +|Sweet Half-Life | You may have some trouble completing the game after you have met aliens; a few scripts will not work properly, and one of the bosses can't be killed. | 
 +|Swiss Cheese Halloween 2002  |  | 
 +|Tactical Espionage Action v1.1 | This mod is fully playable from the beginning till the end, but there is a problem with the new interface, which can't work properly under Xash3D due to some hard-coded features. |
 +|Terror Side |To avoid level change issues, open the console while playing or the **config.cfg** file in the mod's folder, and set the //​sv_validate_changelevel//​ parameter to //​0//​.| ​
 +|Test Your Skill   ​| ​ |
 +|The-Tower ​  ​| ​ |
 +|The Alpha Unit v1.1| To avoid level change issues, open the console while playing or the **config.cfg** file in the mod's folder, and set the //​sv_validate_changelevel//​ parameter to //0//. |
 +|The Aztecs'​ Bane|  |   
 +|The Bounty Hunter Demo |  |  ​
 +|The Challenger Deep   ​| ​ |
 +|The Conspiracy in Shadow 2 v1.2   ​| ​ |
 +|The Cupboard of Doom  |  | 
 +|The Escape | There are a couple of strange glitches in the **evasion7** map, but they don't interfere with gameplay. Don't forget to download and install all of the fixes available for the mod. |
 +|The Evasion |  |  ​
 +|The Evil Thing |  |  ​
 +|The Evil World  |  | 
 +|The Gate   ​| ​ |
 +|The Haunted Lab   ​| ​ |
 +|The Long Night  |  | 
 +|The Lost Hell   ​| ​ |
 +|The Puppy Years  |  | 
 +|The Real   ​| ​ |
 +|The Trap | Map by Keks. |
 +|The Trap v1.51 | Mod by Reaktor. | 
 +|The Unknown Menace ​ |  | 
 +|The Way Is Clear  |  | 
 +|The Way Is Clear 2   ​| ​ |
 +|The Xeno Project ​  ​| ​ |
 +|The Xeno Project 2   ​| ​ |
 +|They Hunger: Trilogy |  You may get performance drops due to excessive use of mirrored surfaces in some maps of this mod. To avoid this, consider opening the **opengl.cfg** file, which Xash3D will create when you first start the mod, and adding the line //setgl gl_allow_mirrors "​0"//​. ​ |
 +|Time Shadows Beta 0.1 | When you start a new game, try quickly switching Xash3D to windowed mode and back again using **Alt+Enter** to fix the mod's broken renderer. The //​r_fullbright 1// cheat can help you with the darkness; you can also try removing the mod's **client.dll** file from the **cl_dlls** folder, but this will disable some features of the mod. |
 +|Timefall ​  ​| ​ |
 +|Timeline ​  ​| ​ |
 +|Timeline II: Iced Earth  |  | 
 +|Timeline III: Heart of Darkness |  |  ​
 +|Times of Troubles ​  ​| ​ |
 +|Todesangst ​  ​| ​ |
 +|Todesangst 2: Der Echte Feind  |  | 
 +|Total Evasion ​  ​| ​ |
 +|Trespasser ​ |  | 
 +|Typical Disaster ​  ​| ​ |
 +|Typical Disaster: The Lost Levels ​ |  | 
 +|U-Life ​  ​| ​ |
 +|Ultimate Attack ​  ​| ​ |
 +|Unholy ​  ​| ​ |
 +|Unknown Faction ​  ​| ​ |
 +|Unnamed ​  ​| ​ |
 +|Uplink ​  ​| ​ |
 +|USS Darkstar | You may get performance drops due to excessive use of mirrored surfaces in some maps of this mod. To avoid this, consider opening the **opengl.cfg** file, which Xash3D will create when you first start the mod, and adding the line //setgl gl_allow_mirrors "​0"//​. |
 +|Vengeance |  |  ​
 +|Virtual Reality: The Real World   ​| ​ |
 +|Visitors | You can get stuck in a moving train in the beginning of the mod on level change; enter the **restart** command in the console to reload the map correctly. | 
 +|Wake up and stay alive |  |  ​
 +|Wanted: The Half-Life Western Pack v1.6|  |   
 +|WAR: The Killer Beta 0.1   ​| ​ |
 +|World War III Missions (Part 1, 2, 3)  |  | 
 +|X-Half-Life:​ Deathmatch v3.0.3.5 | The mod's version is important; this version of the mod has only minor problems with Xash3D if you are playing the singleplayer part of the game. |
 +|X-Half-Life:​ Deathmatch v3.0.3.6| The mod's version is important; many Half-life singleplayer maps can't be started in this version of the mod under Xash3D, and there are also some other gameplay bugs. | 
 +|X-treme Violence ​  ​| ​ |
 +|X.E.T. Demo   ​| ​ |
 +|Xen-Warrior v1.5 & 1.6  |  | 
 +|You Are in Army Now  |  | 
 +|Zombie Edition v1.1  |  | 
xash3d/en/supported_mods.txt · Последние изменения: 2014/01/30 15:42 — f00nt