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xash3d:en:troubleshooting

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xash3d:en:troubleshooting [2014/01/30 15:43] (текущий)
f00nt создано
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 +**Troubleshooting**
 +
 +----
 +For Players
 +
 +----
 +
 +**The console won't open**
 +
 +Make sure the **gameinfo.txt** file in the **valve** folder or your mod's folder does not have the following setting:
 +//"​secure"​ "​1"//​
 +
 +If this line is present, delete it. To enable the console, start Xash3D with the //-dev// or //​-console//​ parameter.
 +
 + 
 +
 +**Textures fade to black at a small distance**
 +
 +Try changing the value of the //​gl_texture_lodbias//​ console variable. The default value is //0.0//. Setting a negative value helps on some ATI video cards.
 +
 +Also consider disabling the texture LOD bias feature altogether; for that, locate the following line in the **opengl.cfg** file in the **valve** folder (for Half-Life) or your mod's data folder:
 +
 +//setgl gl_ext_texture_lodbias "​1"//​
 +and change it like this:
 +//setgl gl_ext_texture_lodbias "​0"//​
 +
 + 
 +
 +**Some models appear solid black, although they should be lit and textured**
 +
 +This may be due to the way invisible brushes are used around the models as obstacles for the player while Xash3D'​s extended lighting is enabled. With GoldSource'​s lighting method, this mapping technique does not cause such side effects. You can avoid the problem by disabling extended lighting; for that, set the //​r_extended_lighting//​ console variable to 0. This will make Xash3D approximate the lighting methods used in GoldSource, but will also disable some newer effects.
 +
 + 
 +
 +**When I press fire, there'​s a delay before the actual shot**
 +
 +This is one of the symptoms of Xash3D'​s incomplete implementation of client-side weapon prediction. This problem and a few related ones are well known but have so far defied correction. You can disable weapon prediction by setting the following console variables (set both of them):
 +//cl_lw "​0"// ​
 +//​cl_predict "​0"//​
 +
 +----
 +For Developers
 +
 +----
 +
 +**I can't build the engine in MSVC 6.0 due to a compilation error**
 +
 +You need Service Pack 5 for MSVC 6.0. I don't know why this error occurs, but I believe it's a bug in Visual Studio. If you are a skilled programmer, try modifying the code to fix this. If you succeed, I will include your changes in the code.
  
xash3d/en/troubleshooting.txt · Последние изменения: 2014/01/30 15:43 — f00nt