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xash3d:en:xash3d_features [2014/01/30 15:40] (текущий) f00nt создано |
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+ | **Xash3D Features** | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Xash3D is a Half-Life-compatible engine, so all of the improvements and enhancements listed are relative to the GoldSource (GoldSrc) engine’s features. | ||
+ | |||
+ | This list is for Xash3D 0.95. It will be updated as new features are added. | ||
+ | |||
+ | |||
+ | * [[Primary Limits|Primary Limits]] | ||
+ | * [[Limits for BSP Models|Limits for BSP Models]] | ||
+ | * [[Other Limits|Other Limits]] | ||
+ | * [[Server Shows Attachment Angles|Server Shows Attachment Angles]] | ||
+ | * [[Correct Server-Side Lighting Information|Correct Server-Side Lighting Information]] | ||
+ | * [[Saving Cameras Using trigger_camera|Saving Cameras Using trigger_camera]] | ||
+ | * [[Better Decal Saving|Better Decal Saving]] | ||
+ | * [[Entity Patch Technology Support|Entity Patch Technology Support]] | ||
+ | * [[Support for More Map Types|Support for More Map Types]] | ||
+ | * [[Support for On-the-Fly Precaching|Support for On-the-Fly Precaching]] | ||
+ | * [[Secure Transmission of User Messages to the Client|Secure Transmission of User Messages to the Client]] | ||
+ | * [[Safe Level Changing|Safe Level Changing]] | ||
+ | * [[Bundled Titles|Bundled Titles]] | ||
+ | * [[Recursive Search for Visible Entities|Recursive Search for Visible Entities]] | ||
+ | * [[More Stable MOVETYPE_PUSH|More Stable MOVETYPE_PUSH]] | ||
+ | * [[New Type of Physics Relationship: MOVETYPE_COMPOUND|New Type of Physics Relationship: MOVETYPE_COMPOUND]] | ||
+ | * [[Stopping Time|Stopping Time]] | ||
+ | * [[File System Transparency|File System Transparency]] | ||
+ | * [[Autocompletion in the Console|Autocompletion in the Console]] | ||
+ | * [[Detached from the Base Directory|Detached from the Base Directory]] | ||
+ | * [[Fully-Fledged Dedicated Server Console|Fully-Fledged Dedicated Server Console]] | ||
+ | * [[Colour Console Messages|Colour Console Messages]] | ||
+ | * [[Auto-Levelshots System|Auto-Levelshots System]] | ||
+ | * [[Background Map Support|Background Map Support]] | ||
+ | * [[Sprite Interpolation|Sprite Interpolation]] | ||
+ | * [[Lightstyle Interpolation|Lightstyle Interpolation]] | ||
+ | * [[Support for Quake-Style Luma Textures|Support for Quake-Style Luma Textures]] | ||
+ | * [[Better Sprite and Model Lighting|Better Sprite and Model Lighting]] | ||
+ | * [[Playlist for Background Audio Tracks|Playlist for Background Audio Tracks]] | ||
+ | * [[Support for Save Shots and Demo Shots|Support for Save Shots and Demo Shots]] | ||
+ | * [[Player Model in the Menu|Player Model in the Menu]] | ||
+ | * [[Dynamic Skybox Substitution|Dynamic Skybox Substitution]] | ||
+ | * [[Twitching Monsters Fixed|Twitching Monsters Fixed]] | ||
+ | * [[More Efficient Culling|More Efficient Culling]] | ||
+ | * [[Viewing Loaded Textures|Viewing Loaded Textures]] | ||
+ | * [[Automatic Sorting of Translucent Surfaces|Automatic Sorting of Translucent Surfaces]] | ||
+ | * [[Support for Detail Textures|Support for Detail Textures]] | ||
+ | * [[Full Support for Russian|Full Support for Russian]] | ||
+ | * [[Streamlined Overview Creation|Streamlined Overview Creation]] | ||
+ | * [[Mirror Surfaces|Mirror Surfaces]] | ||
+ | * [[Rotating Skyboxes|Rotating Skyboxes]] | ||
+ | * [[Transparent World Water|Transparent World Water]] | ||
+ | * [[High-Resolution Textures|High-Resolution Textures]] | ||
+ | * [[PhysicsInterface and RenderInterface|PhysicsInterface and RenderInterface]] | ||