====== Where from here? ~ Basic Modding ====== So far we have done the following: * Understood what a mod is and how it impacted the games we play and the developers who make them. * Planned out the mod we wanted to make, either single player or multiplayer, serverside or clientside and with or without story * Understood what is inside the mod folder and what the specific files are for * Added our game to be used by the player by editing gameinfo.txt and doing either shortcuts, batch files or a custom exe. Now it's time to see where you can go from what you have learned. From here: * You can proceed to Basic Mapping and learn to make a map. * You can go to Basic Coding and learn the insides of the server and client dlls * You can make your first model and adding it to your map in Basic Modelling * You can learn in Basic 2D-Art how to edit the Half-Life logo title. More advanced things you can do include: * You can tinker more with gameinfo.txt using [[xashcookbook:en:articles:archived:liblist|Exploiting the Game Menu]] as your reference. * You can proceed to modify the game shell (the menu and it's text) using [[xashcookbook:en:recipes:art:custom_menu_art|Custom Menu Art For Your Mod]]. [[xashcookbook:en:tutorials:start| >Go back to Mod-Making tutorials< ]]