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xashcookbook:en:tutorials [2014/06/05 04:46]
crxtrdude Added links now to the beginner mod series + bottom bar
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-====== Mod-Making Tutorials ====== 
- 
-This guide splits the tutorials to three levels: Basic, Intermediate and Advanced tutorials. 
-The tutorials are there to guide you just barely on the steps. 
-They do not spoonfeed you, which means you learn the tutorial by your own undictated word-for-word,​ giving you a feeling of satisfaction and confidence as you go by your modding. 
-They always end up with an 'Where from here?' segment where I list some possiblities on what you can do from here. 
- 
-If there are problems with the balance of the tutorials, do PM me in the CS-Mapping or give me an [[[email protected]|email]] if you want to. 
- 
-===== Beginner Tutorials ===== 
- 
-Here are the listing for the [[xashcookbook:​en:​tutorials:​beginner|beginner tutorials]]:​ 
- 
-  * **[[xashcookbook:​en:​tutorials:​beginner:​mod|Basic Modding]]** 
-    * [[xashcookbook:​en:​tutorials:​beginner:​mod:​whatis|What is a mod?]] 
-    * [[xashcookbook:​en:​tutorials:​beginner:​mod:​making|Making your First Mod]] 
-    * [[xashcookbook:​en:​tutorials:​beginner:​mod:​inside|What'​s Inside your Folder]] 
-    * [[xashcookbook:​en:​tutorials:​beginner:​mod:​wfh|Where from here? ~ Basic Modding]] 
-  * **Basic Mapping** 
-    * Using Valve Hammer Editor 
-    * Your First Room 
-    * Using Entities 
-      * Brush entities 
-      * Point entities 
-    * '​Building'​ Your Map 
-    * Where from here? ~ Basic Mapping 
-  * **Basic Coding** 
-    * Introducing the Source Code 
-    * Setting up your IDE 
-    * Opening Your Workspace 
-    * What a Piece of Junk!: Source Code Heirarchy 
-    * How to Add Stuff: Basic Editing Etiquette 
-    * Where from Here? ~ Basic Coding 
-  * **Basic Modelling** 
-    * Setting Up Your 3D Editor 
-    * Making our Crate 
-    * Texturing our Crate:UV Mapping with LithUnwrap 
-    * Compiling the crate 
-      * Making our .QC file 
-      * The Easy Way: Using Milkshape 3D 
-      * The Hard Way: Using 3DS Max and StudioMDL 
-    * Where from here? Basic Modelling 
-  * **Basic 2D-Art** 
-    * Editing the Half-Life Intro Logo: 2D Art Editing Intro 
-    * Setting up our Sprite Explorer 
-    * Where'​s the Sprite?!: PAK File Primer 
-    * Decompiling the Sprite 
-    * Editing and Re-Compiling The Sprite 
-    * Final Result 
-    * Where from here: Basic 2D Art 
- 
-===== Intermediate Tutorials ===== 
- 
-TBA 
- 
-===== Advanced Tutorials ===== 
- 
-TBA 
- 
----- 
-^  [[start|Xash3D Cookbook]] ​ ^^^^ 
-^  [[tutorials|Mod-Making Tutorials]] ​ |[[xashcookbook:​en:​tutorials:​beginner|Beginner]] ​ |[[xashcookbook:​en:​tutorials:​int|Intermediate]] ​ |[[xashcookbook:​en:​tutorials:​adv|Advanced]] ​ | 
-^  [[recipes|Recipes]] ​ |[[xashcookbook:​en:​recipes:​code|Coding recipes]] ​ |[[xashcookbook:​en:​recipes:​2d|2D art recipes]] ​ || 
-^  [[progs|Programs]] ​ |[[xashcookbook:​en:​progs:​map|Mapping]] ​ |[[xashcookbook:​en:​progs:​tex|Textures]] ​ |[[xashcookbook:​en:​progs:​res|Resources]]| 
-^  [[refs|References]] ​ |[[xashcookbook:​en:​refs:​mdl|Half-Life Model Reference]] ​ |[[xashcookbook:​en:​refs:​ents|XashXT Entity List]] ​ || 
-^  [[articles|Articles]] ​ |[[xashcookbook:​en:​articles:​archived|Archived]] ​ |[[xashcookbook:​en:​articles:​users|User contributed]] ​ || 
- 
  
xashcookbook/en/tutorials.1401943585.txt.gz · Последние изменения: 2014/06/05 04:46 — crxtrdude