Здесь показаны различия между двумя версиями данной страницы.
xashxt:en:xashxt_features [2014/01/14 02:28] f00nt создано |
xashxt:en:xashxt_features [2014/01/14 02:28] (текущий) f00nt |
||
---|---|---|---|
Строка 3: | Строка 3: | ||
---- | ---- | ||
- | * Full compatibility with the original Half-Life entity set | + | * Full compatibility with the original Half-Life entity set |
- | * Support for forming complex hierarchies of entities (Parent System) | + | * Support for forming complex hierarchies of entities (Parent System) |
- | * Mirrors that can skip reflection of any specified object or, conversely, show ordinarily invisible objects | + | * Mirrors that can skip reflection of any specified object or, conversely, show ordinarily invisible objects |
- | * Surveillance monitors (colour and monochrome) | + | * Surveillance monitors (colour and monochrome) |
- | * Portals that can take you from one point to another (as in Portal, but more basic) | + | * Portals that can take you from one point to another (as in Portal, but more basic) |
- | * Weather effects (rain and snow) | + | * Weather effects (rain and snow) |
- | * A powerful particle system with a standalone visual editor | + | * A powerful particle system with a standalone visual editor |
- | * A system of prefixes for making complex scripted scenes | + | * A system of prefixes for making complex scripted scenes |
- | * An extended decal projection system that works on both level geometry and characters (players and NPCs) | + | * An extended decal projection system that works on both level geometry and characters (players and NPCs) |
- | * Realistic lasers that can be reflected off mirror surfaces (used in gameplay) | + | * Realistic lasers that can be reflected off mirror surfaces (used in gameplay) |
- | * A large set of logical entities for implementing any conditions in scripted scenes or complex arrangements | + | * A large set of logical entities for implementing any conditions in scripted scenes or complex arrangements |
- | * A camera with flexible settings for cutscenes, letting you switch to any character's point of view (including inanimate ones) | + | * A camera with flexible settings for cutscenes, letting you switch to any character's point of view (including inanimate ones) |
- | * Configuration options for setting the attitude of any NPC towards others and towards the player | + | * Configuration options for setting the attitude of any NPC towards others and towards the player |
- | * Dynamic coloured lighting that can project and play an animated texture as a light source | + | * Dynamic coloured lighting that can project and play an animated texture as a light source |
- | * Playback of AVI files on level polygons and brush objects | + | * Playback of AVI files on level polygons and brush objects |
- | * A 3D skybox for simulating expansive areas | + | * A 3D skybox for simulating expansive areas |
- | * Bloom effects | + | * Bloom effects |
- | * Supports for HD textures (up to 4096x4096) | + | * Supports for HD textures (up to 4096x4096) |
- | * Background maps in the game menu (as in Source) | + | * Background maps in the game menu (as in Source) |
- | * Support for large game levels (32768x32768x32768 units) | + | * Support for large game levels (32768x32768x32768 units) |
- | * Shadow maps for dynamic shadows | + | * Shadow maps for dynamic shadows |
- | * More believable lighting | + | * More believable lighting |
- | * Realistic rigid body physics powered by a third-party engine (PhysX) | + | * Realistic rigid body physics powered by a third-party engine (PhysX) |
- | * Realistic water | + | * Realistic water |
- | * Dynamic day and night cycles | + | * Dynamic day and night cycles |