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xashxt:en:xashxt_features [2014/01/14 02:28]
f00nt создано
xashxt:en:xashxt_features [2014/01/14 02:28] (текущий)
f00nt
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-* Full compatibility with the original Half-Life entity set  +  ​* Full compatibility with the original Half-Life entity set  
-* Support for forming complex hierarchies of entities (Parent System)  +  * Support for forming complex hierarchies of entities (Parent System)  
-* Mirrors that can skip reflection of any specified object or, conversely, show ordinarily invisible objects  +  * Mirrors that can skip reflection of any specified object or, conversely, show ordinarily invisible objects  
-* Surveillance monitors (colour and monochrome)  +  * Surveillance monitors (colour and monochrome)  
-* Portals that can take you from one point to another (as in Portal, but more basic)  +  * Portals that can take you from one point to another (as in Portal, but more basic)  
-* Weather effects (rain and snow)  +  * Weather effects (rain and snow)  
-* A powerful particle system with a standalone visual editor  +  * A powerful particle system with a standalone visual editor  
-* A system of prefixes for making complex scripted scenes  +  * A system of prefixes for making complex scripted scenes  
-* An extended decal projection system that works on both level geometry and characters (players and NPCs)  +  * An extended decal projection system that works on both level geometry and characters (players and NPCs)  
-* Realistic lasers that can be reflected off mirror surfaces (used in gameplay)  +  * Realistic lasers that can be reflected off mirror surfaces (used in gameplay)  
-* A large set of logical entities for implementing any conditions in scripted scenes or complex arrangements  +  * A large set of logical entities for implementing any conditions in scripted scenes or complex arrangements  
-* A camera with flexible settings for cutscenes, letting you switch to any character'​s point of view (including inanimate ones)  +  * A camera with flexible settings for cutscenes, letting you switch to any character'​s point of view (including inanimate ones)  
-* Configuration options for setting the attitude of any NPC towards others and towards the player  +  * Configuration options for setting the attitude of any NPC towards others and towards the player  
-* Dynamic coloured lighting that can project and play an animated texture as a light source  +  * Dynamic coloured lighting that can project and play an animated texture as a light source  
-* Playback of AVI files on level polygons and brush objects  +  * Playback of AVI files on level polygons and brush objects  
-* A 3D skybox for simulating expansive areas  +  * A 3D skybox for simulating expansive areas  
-* Bloom effects  +  * Bloom effects  
-* Supports for HD textures (up to 4096x4096)  +  * Supports for HD textures (up to 4096x4096)  
-* Background maps in the game menu (as in Source)  +  * Background maps in the game menu (as in Source)  
-* Support for large game levels (32768x32768x32768 units)  +  * Support for large game levels (32768x32768x32768 units)  
-* Shadow maps for dynamic shadows  +  * Shadow maps for dynamic shadows  
-* More believable lighting  +  * More believable lighting  
-* Realistic rigid body physics powered by a third-party engine (PhysX)  +  * Realistic rigid body physics powered by a third-party engine (PhysX)  
-* Realistic water  +  * Realistic water  
-* Dynamic day and night cycles ​+  * Dynamic day and night cycles ​
xashxt/en/xashxt_features.1389666486.txt.gz · Последние изменения: 2014/01/14 02:28 — f00nt