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xashcookbook:en:tutorials:beginner:mod:inside

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Now that you've planned your mod from the ground up, it's time to find out what's inside the mod folder. We continue off from Setting up XashXT for modding where you have finished extracting XashXT. What constitutes the folder is a lot of files and FOLDERS. It may look intimidating, but I'll set you up along so that you won't be confused.

  • /aurora - Contains the particles for the aurora particle system.
  • /bin - Contains all the DLLs for the game.
  • /gfx - Contains the splash screen and skybox textures are placed.
  • /maps - Contains the maps of the mod.
  • /materials - FIXME: Ask people what materials really do.
  • /media - Contains the AVIs for the startup, the logo, and MP3 background music.
  • /models - Contains the various models for the game such as props, monster, player and weapon models.
  • /scripts - Various scripts used for the game (especially if it is incorporated in the code).
  • /sound - Contains the various ambiance and sounds for the game.
  • /sprites - Contains all the sprites for the game.

Note that the valve folder also have the same content as the ones listed, but there are some added:

  • /cl_dlls - This is where the client DLL is placed in the original HL along with various dlls for VGUI controls and Demo editors.
  • /dlls - This is where server DLL (hl.dll) is placed in the original HL.
  • /events - This is where the events for the original HL are placed. Events are primarily used for multiplayer games.
  • /hw - Contains configuration files for the hardware mode in the original HL executable.
  • /overviews - For multiplayer games, paired alongside the VGUI.
  • /resource - Contains various scripts for the VGUI.
xashcookbook/en/tutorials/beginner/mod/inside.1402228501.txt.gz · Последние изменения: 2014/06/08 11:55 — crxtrdude