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Entity Patch Technology Support

This technology loads the entities for a map from an external script with the extension .ent. Such a script can be created by ripent.exe or by interacting with the engine. For example, using the console command entpatch <map_name> when a map loads will automatically create an entity patch for this map.

xash3d/en/entity_patch_technology_support.txt · Последние изменения: 2014/01/31 06:59 — f00nt